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Dig dug arrangement arcade
Dig dug arrangement arcade







The updated variant was called Dig Dug Arrangement, with one or two-player modes, as in the original. In 1996, Namco packaged both this game and an updated variant and re-released it in arcades with the title Namco Classic Collection Vol. At the start of the level a Pooka is placed directly on top of where the player starts, with no way to kill it. In the coin-operated version the game ends on round 256 (round 0), since this board is essentially an unplayable kill screen. A level is completed successfully when the last monster is dispatched or succeeds in fleeing. In successive levels more monsters appear on each screen and they move quicker. Level numbers are represented by flowers in the top right of the screen and each new level is noted at the beginning of each stage on the bottom right (as seen in this article's screenshot graphic). Attaining the next level of play will then remain impossible, but the glitch can be resolved by forcing a rock to drop.

#DIG DUG ARRANGEMENT ARCADE FREE#

If the player drops a rock on a foe at the same time he pumps it to death, a glitch will occur whereupon all enemies will promptly disappear, but the game will not progress and the player will be free to dig through all dirt. In some versions of the game, the most points attainable from a single bonus fruit is 8,000 from the pineapple. These edible bonus items will appear even if the rocks fail to hit any enemies. The act of digging is itself worth points, giving ten points for each block dug, so some players do as much of it as possible in situations where the threat from the remaining monsters is minimal.Īfter the player drops two rocks, fruits and vegetables and other edible bonus items, such as Galaxian flagships appear in the center of the play field, and can be collected for points if the player is able to reach them before they disappear.

dig dug arrangement arcade

The next two add 1500 points each and any after that they add 2000. If one enemy is killed by the rock, it is worth 1000 points. More points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. More points are awarded for eliminating an enemy further down in the dirt (the levels are color coded), and the Fygar is worth more points if it is inflated horizontally facing the player rather than inflated horizontally opposing the player or inflated vertically because it only breathes fire horizontally. The last enemy on a level will try to escape off the top left of the screen. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. If left partially inflated, the monster will deflate and recover after a few seconds, and the player can also pass through the enemy while it is deflating. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels through destructible environments. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars, green dragons who can breathe fire.

dig dug arrangement arcade

The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them until they pop, or by dropping rocks on them.







Dig dug arrangement arcade